February 15, 2019Comments are off for this post.

Gom Jabbar No. 02 for DUNE by Denis Villeneuve

Gom Jabbar No. 02 Concept Sketch (2019) Copyright Jeremy Burnich.
Bene Gesserit Gom Jabbar No. 02 Concept Sketch

I'm working on a gom jabbar for Denis Villeneuve's version of DUNE. I'll post about it here. I am not affiliated with the movie but love the book and am a fan of the director's movies.

Some of my favorite character from the Lynch movie were Bene Gesserit sisters. I think all the Reverend Mothers were excellently cast - from Gaius Helen Mohiam, the Lady Jessica, down to Alia - and had amazing outfits.

But their gom jabbars were pretty boring. I've made replicas and they are nothing more than tubes with pins.

One of my Lynch gom jabbar replicas in binder jetted metal.

My last attempt is up on my behance page. It looks even better now. The copper has really aged. But it was not without its flaws. I think it might be a good choice for an earlier age of The Sisterhood but not for the time period described in the book.

This last version was too structured; too saturated with recent western history. It's got Deco influences which were in inspired by exposure to ancient Egyptian designs. It's too "of a period" and that's were it fails as something that would be used 10,000 years in the future. (Even though that's exactly what Art Deco is, it somehow gets away with it because the period was so short and never really went anywhere to grow. It just stopped.)

My new work will be more from the future.

JB

February 12, 2019Comments are off for this post.

Review: Two Different AUKEY Mechanical Keyboards

iPad Pro + KM-G9. A perfect combination.

AUKEY recently sent me two mechanical keyboard to try out. I am not a keyboard junky and I happen to like the standard keyboard that ships with Mac desktops.  In fact, I had no problem shelling out a little money to “upgrade” my keyboard to the one that ships with the iMac Pro.  You know the Mac that goes with Darth Vader's decor. It’s a great keyboard that doesn’t seem to be affected by all the issues Apple laptop keyboards seem to be ridden with.  (I personally have had no issues with the keyboard on my laptop - knock on wood.)

But, there is a physician in the household who uses a Windows machine every day to log on to EPIC and type up copious quantities of notes. So I removed the crappy keyboard that HP shipped with one of their generic looking all-in-one's and replaced it with the AUKEY KM-G6 104 Key LED-Backlit Mechanical Keyboard. This piece of kit is marketed as a "gaming keyboard" because it has Outemu Blue switches. If you are like me and aren't versed in the ins and outs of keyboards, I'm told the switches are clones of Cherry MX switches. Still not helpful? The switches are what the keys are attached to and are what give keyboards their feel and their clickity sound. Having individual switches means that you can register individual keystrokes at the same time which is something that the "membrane" keyboards that ship standard with most computers can't do. Want to learn more, here's a great primer on Cherry switches.

TLDR, if you are someone who types a lot and perhaps uses keyboard macros - like say a gamer or a doctor - then a mechanical keyboard is nice to have.

What you get. IMAGE/AUKEY

Out of the box - and I like the nondescript brown & black packaging AUKEY uses for their products - the KM-G6 looks and feels like a substantial piece of computer equipment. It has a nice heft and seems really well constructed. It's a $40 keyboard that looks like it cost a lot more.

Plug it in and you get a pretty light show as the LED's cycle through a testing routine. The keys stay illuminated and look pretty cool. The typeface on the individual keys isn't what I'd call inspired but I suppose one of the things that people like about these keyboards is that you can pull the keys and replace them with some that suit your taste - AUKEY informed me that Cherry caps are compatible so the world is your oyster - check out /r/MechanicalKeyboards for some inspiration.

The KM-G6 in use. IMAGE/J.BURNICH

Looks cool but how is it for typing?

Let me start by saying that the physician who I asked to test this keyboard does a LOT of typing. She does enough typing that I often hear her complaining of wrist pain and possible carpel tunnel. In the 20 days since I upgraded the standard keyboard to the AUKEY those complaints seem to have lessened. Your milage may vary but for pure ease of use and typing comfort the AUKEY has an endorsement from at least one medical professional.

I'm told the key travel is nice, that the keys feel responsive, and that the height ergonomics of the keyboard are great. The LED lighting is a hit as well. So there you go.

The other keyboard that AUKEY sent over is the 87-key KM-G9. Generally I prefer to use full size keyboards. I like having the number pad and even if it's only perception, this size keyboard seems cramped. I feel that way about the Apple models as well.

KM-G9. IMAGE/AUKEY

I mentioned above that I actually like the keyboard on my Mac and have no issues typing on my MacBook keyboard either. But since AUKEY was nice enough to send me a keyboard to evaluate I decided to give it a good workout.

When I took the KM-G9 out of the box and plugged it in nothing happened. Where were the cool flashing lights? I was disappointed. I thought maybe it was a Mac issue and plugged it into the Windows machine. Still no lights. I then decided to look up the model and saw that it wasn't a backlit keyboard! Sorry AUKEY. I just really thought the backlighting was pretty cool.

Once I got over that initial misunderstanding I decided to plug it into my laptop using a USB-C hub. Here's what I typed when the keyboard was plugged into my laptop: This is a test ion this auk keyboard.  It is pretty nice typing on this. I wish the keys were a little wider but other than that but is pretty snappy.  I wasn't blown away by the difference. And I think my spelling got worse using the mechanical keyboard.

But then I had an idea.

Writing with an iPad + KM-G9 IMAGE/J.BURNICH

 I don’t like the "keyboard" on my iPad.  I've never liked typing on it and most of the time just use my voice via Siri dictation and the Apple Pencil for input and the rest of the time just use it for passive content viewing.  What if I plugged in a real keyboard? Could I use an iPad as a laptop replacement if I wanted? So I gave it a shot.  

Aesthetically the keyboard+iPad combo looks like something out of Terry Gilliam's Brazil. I think this would especially be the case had AUKEY sent me the KM-G11 which is their "retro" styled small keyboard.

The retro KM-G11 and a still from Terry Gilliam's Brazil IMAGE/AUKEY and T. GILLIAM

With the USB-C hub you can have your keyboard, power supply, and have plenty of other ports open to plug in. Like I said, it doesn’t look pretty but it functions well in a cyberpunk sort of cobbled together way.   

However typing on the iPad with the KM-G9 is great. In fact, I almost entirely wrote my review of Ken Kocienda's book, Creative Selection, on my iPad with the AUKEY keyboard. I like macOS over iOS but holy crap if the iOS auto correct and predictive text algorithm doesn't make typing on the iPad with a real keyboard a treat.

In my experience, typing on an iPad with the AUKEY KM-G9 was better than with typing on my Mac.  Maybe it’s just a placebo but I feel like I have a laissez faire approach to typing on an iOS device versus on a Mac.  Maybe I'm more accurate on the Mac but I'm quicker on iOS because I trust the predictive capabilities of the OS more. (Read Ken's book if you want to understand why that's the case.)  

My desk looks nothing like this. IMAGE/AUKEY

I'm glad I did my little experiment. I discovered that you can make a pretty good case for replacing your laptop with with an iPad Pro and this AUKEY keyboard if you wanted/needed to.

My only gripe with the keyboard is that as an Apple person the keyboard comes out of the box with windows in mind. Why no extra ⌘, option, control keys for Apple folks? It would be great if they shipped extra caps for Mac users. I think throwing in some Mac style keys isn’t a lot to ask since AUKEY would have an easier time hunting down matching keys. A link to an approved cap vendor would be helpful too.

Other than that, if you need a keyboard you can't go wrong with those that AUKEY offers. The keyboards are well made and incredibly well priced. If you want to dip your toes into the mechanical keyboards definitely take a look at what they have for sale.

January 30, 2019Comments are off for this post.

J O Y C O M P L E X Interview: Jeremy Burnich

44 mm steampunk apple watch cover by J O Y C O M P L E X
Distressed Copper Steampunk 44 mm Cover
PHOTO CREDIT: JEREMY BURNICH

J O Y C O M P L E X makes the most distinctive Apple Watch accessories available - hand crafted cast metal covers. Almost a throwback in our throw away society these watch covers help the Apple Watch transcend obsolescence.

The first batch of cast metal Apple Watch covers for the 44mm Series 4 have just been released.  To mark the occasion we caught up with the designer - Jeremy Burnich.

Jeremy Burnich photos by Lucian and Sebastian Burnich
PHOTO CREDIT: LUCIAN BURNICH/SEBASTIAN BURNICH

JC: The Series 4 Apple Watch came out in September 2018.  The covers you make are just arriving into customers hands now, nearly four months later.  What caused the delay?

JB:  At first I didn’t want to design for the Apple Watch series series 4. The previous covers were difficult to design and make and I didn’t see that I would gain anything from going through the same exercise for the series 4.

Plus, I didn’t have a Series 4 myself so there was no rush. 

JC:  What changed your mind? 

JB: I kept on getting requests from people to make covers for their series 4 watches. So I decided to offer pre-orders. I figured if people wanted the cover bad enough and were willing to put their money where their mouth was than I would be fine being obligated to make them a cover. 

44 mm steampunk apple watch cover by J O Y C O M P L E X
Distressed Copper Steampunk 44 mm Cover
PHOTO CREDIT: JEREMY BURNICH

JC:  So the pre-order option was successful.  Was this something you expected.

JB: I really wasn't sure! People say they will "definitely buy" something a lot online but IRL that gets translated as "maybe I'll buy that sometime."

I was upfront with people that I wasn’t really even in the prototype stage at that point and it could be a month or two between them forking over money and them receiving their covers.

It turns out people weren’t lying and they really did want these covers for their Apple Watches. 

So I had to go through with my promise to make the cover for the watch. 

44 mm steampunk apple watch cover by J O Y C O M P L E X
Polished Copper Steampunk 44 mm Cover
PHOTO CREDIT: JEREMY BURNICH

JC:  Can you tell us a little about the work that goes into making these covers?  Are the Series 4 covers that different from the Series 0-3 covers?

JB: The series 4 cover was a lot harder to design. The watch has tighter tolerances, more sensors, more areas that Apple says in their design guidelines to keep exposed and uncovered. 

I suppose that if I didn’t care about people being able to use their watch properly then it would probably be easier. But more and more people rely on these watches for health reasons.  You hear stories almost every day of it detecting something, a doctor then checks out, and then she says that the watch saved his or her life.  

PHOTO CREDIT: APPLE INC.

I don’t want to sell something that people put on their Apple Watch and then when they’re counting on the watch to properly record their steps or their heart rate or whatever and have my product be the reason why their watch doesn’t work properly.  

So I really studied the design guidelines and made sure my cover fully complies with it.

44 mm silver ironclad apple watch cover by J O Y C O M P L E X
Silver Ironclad Copper 44 mm Cover
PHOTO CREDIT: JEREMY BURNICH

JC: Even the steampunk one?

JB: Well, for aesthetic reasons that cover makes accessing the side button harder but there’s a reason for it and I’m clear about that.  But none of my covers will interfere with the core functionality of the watch. If Apple says 1 mm around a hole has to be open, I’ll leave 1.2 mm.  These watches are engineered to an exacting standard and my covers, even though they’re just decorative, are engineered to just as an exacting a standard.  

JC:  Where do you see these covers going in the future?  Any ideas for new ones?

JB:  First I want to complete the 40 mm S4 covers.  They should be ready sometime in February. After that, I’ve always wanted to do an Art Deco cover. 

I have several ideas but I first want to concentrate on delivering the orders that folks have already placed before I move on to the next design. 

But I have talked with a fellow artist about milling a cover and even reached out to a programer who was able to make custom faces. I'd love to keep pushing the boundaries of something as simple as a cover.

44 mm bronze ironclad apple watch cover by J O Y C O M P L E X
Bronze Ironclad Copper 44 mm Cover
PHOTO CREDIT: JEREMY BURNICH

JC: You seem really customer driven when it comes to these covers. 

JB: That’s because I might not have done these covers without the requests to make them from customers.   Since they put their faith in me I want to make sure I can deliver. 

For example, I’m really excited about the watch bands that I’ve sourced from Turkey that go perfectly with the covers. 

PHOTO CREDIT: O2Leather

JC:  Turkey?  How did you go about finding out about them. 

JB:  I've been asked over and over which bands I use for my photoshoots.  I liked the bands but I chose them purely for how they looked and not necessarily for the quality of the craftsmanship.  

I wanted to offer people an option that I could stand behind.  

44 mm silver ironclad apple watch cover by J O Y C O M P L E X
Silver Ironclad Copper 44 mm Cover
PHOTO CREDIT: JEREMY BURNICH

I sampled bands from a number of vendors before running across O2Leather.  I couldn't find a good balance between price and more importantly, quality. O2Leather hits that sweet spot. The leather feels like butter - incredibly smooth and supple. The depth of color in the leather they use is great. They're really, really nice watch bands. 

I'm pleased that I found a good product from a small company that takes pride in their work and am glad I can recommend their bands to my customers. It complement's their watch (and their cover) and I know they'll be happy.  

JC: One last question.  You ship your watch covers with a small stick of cinnamon.  Why?

44 mm ironclad apple watch cover by J O Y C O M P L E X
Bronze Ironclad Copper 44 mm Cover
PHOTO CREDIT: JEREMY BURNICH

JB: I want to provide a complete sensory experience.  Open the box and you see this beautiful hand crafted metal object; you feel the shapes and patterns on the surface, AND there’s now a smell component, the cinnamon.  

I got the idea because copper actually does have a smell. If you rub a real copper penny it has an earthy/electric scent.  It gave me the idea to purposefully package a scent.

I chose cinnamon because pretty much everyone loves the scent of cinnamon. And if for some reason it was thrown away it’s a natural object  that will be reclaimed by nature. 

This choice of packing material is in keeping with our evolving environment policy

I’m even proud of the source.

44 mm steampunk apple watch cover by J O Y C O M P L E X
Distressed Copper Steampunk 44 mm Cover
PHOTO CREDIT: JEREMY BURNICH

January 29, 2019Comments are off for this post.

Ken Kocienda’s Creative Selection Should Be On Your Reading List

Creative Selection by Ken Kocienda

Publisher: St. Martin's Press (September 4, 2018)

A review with commentary by Jeremy Burnich

Ken Kocienda’s book, “Creative Selection: Inside Apple’s Design Process During the Golden Age of Steve Jobs,” is an entertaining and well-written account of one man’s experience working at Apple. It covers a period roughly from the time of the G4 “Sunflower” iMac (my favorite iMac design) up until the release of the iPad. 

There was some very innovative work being done in Cupertino at that time and the author shares snapshots of his contributions including his port of the Safari web browser to his work on the iPhone keyboard.

I didn’t even know who Ken Kocienda was and decided to find out who came up with the original iPhone keyboard after months of frustration typing on my iPhone 10 keyboard.

I googled “iphone keyboard designer” and an article about Ken and his newly published book came up. 

Here’s the part that got me:

So you have to make a judgment call, and we did. We had discussions about how should this software behave . . . [and] we decided to err on the side of not inserting obscenities into the text that might be going to your grandma. This issue was something that we dealt with in a related context, which is hate speech. We discovered that we needed to add words that you would never say in polite speech — racial, ethnic slurs. We actually needed to research and get a compendium of these words and add them to the [iPhone] dictionary. Seems like an odd exercise, but those words were in the dictionary, marked specially so that they would never be offered as a correction, so that the software would never assist you in typing these words.

Keyboard complaints aside, I hadn’t considered the thought that went into the iPhone’s touch screen keyboard. I remember picking up the first iPhone the day it came out and the keyboard just worked. It was just how it was and I didn’t give it much consideration. 

But reading about that one aspect of one part of a device that a large portion of the world now uses every day clued me into what kind of company Apple was at the time. I was going to read this book.

It is is divided into 10 relatively short and easily digestible chapters. The introduction summarizes what and why he’s going to try to get across and posits that at its core (unintentional pun now intended) Apple is a software company because it’s the software that people use. I can see his point but would argue that thoughtfully considered hardware is essential for good software to be enjoyed. A phone that is uncomfortable to hold or that has an underpowered processor or a weak battery will "spoil the barrel." I think Kocienda would agree (as we’ll see), so I’m not going to argue the point.

Either way, after contemplating the software made during his tenure at Apple he concludes that the “special sauce” is derived from seven essential ingredients.   They are (in no order of importance):

  1. Inspiration - thinking big and imagining what could be
  2. Collaboration - working together and seeking to complement each others’ strengths
  3. Craft - applying the skills you have to achieve the best results you can and striving to continually improve.
  4. Diligence - doing the work (and showing it) and not hanging on to or harboring excuses for failure.
  5. Decisiveness - if you are empowered to make a choice, you make it and refuse to delay or procrastinate
  6. Taste - developing your sense of taste and judgment and finding a balance that produces a pleasing and integrated whole. 
  7. Empathy - trying to see the world from others’ perspectives and creating work that fits into their lives and adapts to their needs

If what you are making consists of these ingredients, according to Kocienda, you are on your way to making something good. It might not be a hit.  It might fail. It might not work out but it will have potential

How are those ingredients mixed? 

The Process of Creation

Probably one of the most important things that Ken talks about in this book is the power, importance, and prominence of “The Demo.”  He relates that it set in motion a virtuous circle - one that reinforces and perpetuates the mixing and remixing of the seven ingredients. What you get from this churn is the embodiment of those qualities. It’s very Zen, but he’s very convincing.

The Primacy of The Demo

The Demo is so key to the whole process that it’s the title of the first chapter in the book. Remember how Steve Jobs would do product demonstrations during his keynotes?  Well, it turns out that demo was the culmination of hundreds (if not thousands) of smaller demos that took place all over the Apple campus throughout a product’s development.

Kocienda introduces the concept by describing one of those smaller demos . . . that he gave to Steve Jobs.  Can you imagine?  When I think of presenting something directly to Steve Jobs, I imagine something sort of like this.

That’s a caricature of what it was like but I’m sure people on the receiving end of an unsuccessful demo had the same look on their face as Prince Thun.  It’s a given that you wouldn’t be presenting Steve Jobs with some rough around the edges proof of concept that hadn’t been vetted before but it was probably a nerve-wracking experience even under ideal circumstances.  

At the same time, these demonstrations were key to determining potential and discerning worthiness of pursuit. Kocienda notes that with these demos, Steve’s goal was to ensure that something was as intuitive and straightforward as possible. He felt this goal was  important enough that he was willing to invest his own time, effort, and influence to observe and critique these demos.  

Kocienda doesn’t delve into Steve’s temper. It’s well documented that he had one.  What he does do is demonstrate that during this “golden age” his temper was tempered by his lieutenants (and that he was a more seasoned and mature person as well).  The people Steve surrounded himself with were as important as the man himself.  See ingredient two - Collaboration.  Henri Lamiraux then the vice president of software engineering melded his strengths (like calmness) to diffuse situations that without such a filter could lead to bruised egos. He acted as a buffer between his team of programmers and the hard to please company executives so that hurt feelings wouldn’t get in the way of the goal.  He translated expletive-laden reports into directives his people could follow in the pursuit of making a great product.  One aspect of collaboration, one piece of that virtuous circle.

Ken Demos to Steve

And let's face it, Steve probably had a lot on his mind, had limited time, and had a lot to accomplish.  So when Kocienda describes his introduction to perform his demo it feels like he was granted an audience.  “Steve, this is Ken.  He worked on the iPhone keyboard.  He has some tablet keyboard designs to show you.” His work was good enough and the project important enough that he earned that audience. 

The Demo was the primary mechanism through which an idea was transformed into something tangible. It was the path walked on the way to the destination - for Kocienda, a fast web browser or an intuitive keyboard. It was the way to achieve the vision articulated by the leader.

Apple was made up of decisive people because they were constantly making and building on decisions via The Demo.  It was a process of progress through distillation - to what Ken calls later in the book “convergence,” when all those decisions start coalescing.  But it started with the demos. 

Making a Demo

Go to an IKEA and there will be dummy TV’s and fake fruit in bowls along with the furniture.  The audience is there for the furniture, not the TV’s or produce. According to Kocienda, making a Demo is a lot like those props in IKEA - you have to determine which features you are going to include and which aren’t relevant. To do this you have to considering who will be in the audience.

 A demo has to be convincing enough to explore an idea (or be a step towards making a product in a late-stage demo), even if the actual “how” hasn’t been thoroughly explored yet. Initially, look for ways to make quick progress and watch for things that stall progress or that indicate a lack of potential.  This is the time where you can cut corners and skip unnecessary effort (via streamlining and removal of distractions) to focus attention on where it needs to be - towards an end goal.  Combining inspiration, decisiveness, and craft make for good demos. 

Kocienda notes that Steve Jobs was a preparer.  He practiced so that his performance looked effortless.  Weeks or a month before one of the “Big Announcements” he would begin rehearsing, going over the material until he had the presentation honed and knew it cold. When he observed Jobs’ practice routines, Ken realized that his demos could benefit from similar rehearsal.

At Apple, people weren’t just making demos for the sake of making a demo. Demos were made in the service of achieving a vision. In anything beyond the mundane you need to communicate a well-articulated vision for what you intend to do. That is the starting point and in a sense, you then work backward from there to figure out how to do it.

Coming up with a compelling vision is difficult but it’s the thing that gives focus.  This is not a new. Striving for an ideal is something people do all the time, whether it’s an Arthurian idea of kingliness or the example Kocienda uses from Vince Lombardi:

We are going to relentlessly chase perfection, knowing full well that we will not catch it, because perfection is not attainable. But we are going to relentlessly chase it because, in the process, we will catch excellence. 

Vince Lombardi

Doing work to accomplish the vision is harder. Generating ideas, building off the ideas, not getting bogged down or lost, or failing outright. A significant part of attaining excellence is closing the gap between accidental and intentional.  To be able to achieve a specific and well-chosen thing - not just settling for something - takes hard work and countless wrong turns and missed steps along the way without giving up on the goal.  

Results come from work done without losing sight of the goal. 

Demos were the system Apple used to keep everyone honest about their work and progress. Even when demos went well, there was always feedback, suggestions for changes, etc. They were an open forum for exchanging ideas about how something could become better. When demos went poorly, Kocienda says there wasn’t finger-pointing.  There was constructive criticism. BUT, there was the expectation that the new demos would include a response to the feedback from the previous demos.  The one essential expectation: progress.

Demos were concrete examples meant to aid discussion and lead to progress. As an example, he says that a group could talk about what made a "cute puppy." A discussion of the idea of a cute puppy could go on forever. But if you were shown two photos of cute puppies you could make a choice and articulate a reason. Demos did this for ideas. They were manifestations of an idea to make people react and it was those reactions that were essential for driving progress. Direct feedback on one demo provided the impetus to transform it into the next. They were catalysts for creative decisions.

Making demos is hard.  You have to overcome apprehension about committing time and effort to an idea you aren’t sure is right. Then you have to expose that idea to smart people. For example, Kocienda states that designing an excellent user experience was as much about preventing negative experiences as facilitating positive ones.  Sometimes you make a design decision early on and you have worked hard on it. But you need to be open to seeing that maybe that decision is one of the things holding back progress.   

Ken notes that as part of his initial iPhone keyboard he wanted large keys with multiple letters per key. The design had a qwerty arrangement, used tap gestures, and a dictionary to assist. He stuck with the big keys on his design for a long time - it was the best keyboard that any of the Apple designers had come up with. But after several demos and after listening to feedback he realized that "big key" design decision was the thing that had to go to make progress. It had to get simpler. He listened to the users of his design - people on the iPhone team since it was a secret project - because although they weren’t down with the nitty-gritty of keyboard design, they could clearly articulate what needed to be done to make Ken's keyboard better.

A demo isn’t a finished product.  A demo is more like a successful audition rather than a sold-out performance. 

There is plenty more that you can glean from this book - but the importance of the demo is paramount.  There are some fascinating discussions throughout that I haven’t touched on: Convergence - the final phase of making an Apple product;  On taste, developing a refined sense of judgement to find the balance that produces a pleasing and integrated whole; and more. 

Instead of writing about every single topic I encourage you to READ THIS BOOK.  It doesn't have the gossip, politicking, and behind the scenes shenanigans that many books about Apple contain. In fact, if you knew nothing about the various personalities at Apple when Steve was there, you'd be forgiven if you thought that it was some sort of "Kumbaya" idyllic environment. But this isn't a book on people - It's a book on process.

If you want insight into the process that Apple employed during the second reign of Steve Jobs to make "insanely great" products then this book is for you. It’s completely worth your time to read and be a worthy addiction to your library. 

Interesting Asides:

Richard Stallman might be one of the most influential people you’ve never heard of.  He is a renowned programmer and technology activist who believed all software should be free.  With free software, if you are a programmer with a dream for a new app you can go onto the internet and find existing code that you can then tailor to work on your app.  Free software made good solutions to common problems readily available.

Donald Knuth - a computer scientist who’s not just a computer scientist, he can be considered one of the computer scientists.  The author of The Art of Computer Programming - it's a foundational text in the field. He says that programmers waste enormous amounts of time thinking about the speed of non-critical parts of programs and that they should forget about small efficiencies about 97% of the time : “premature optimization is the root of all evil.” There’s a time and a place for optimization. 

Insight: when software behavior starts getting mysterious, get more organized.

If you hit a wall and ask for help and you get it, show direct action.  It proves that the people didn’t waste their time helping you and with direct and unequivocal actions those people will like what they see and become invested in your success. 

Steve on Success: “I think if you do something and it turns out pretty good, then you should go and do something else wonderful.  Not dwell on it for too long.  Just figure out what’s next.”

Steve on Design: Design is how it works.  It’s not how it looks.  It’s more than just how it looks and feels.  It’s how it is. How it works. 

Product design should strive for a depth, beauty rooted in what a product does, not merely in how it looks and feels.  Objects should explain themselves.  

The Recipe

Be tasteful and collaborative and diligent and mindful of craft and the rest in all the things we did all the time.  Everything counts.  Nothing is too small. 

A combination of people and commitment.  Creative selection and the seven essential elements were the most important product development ingredients, but it took committed people to breathe life into these concepts and transform them into a culture.

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